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Devlog
Quillana's Biography
June 13, 2025
by
Mekanik Doll
#Narrative
π Character Basics Full name: Quillana Capac Birth: 6 June, in Willkawasi, under a total lunar eclipse. Family: Father: Viracocha - creator deity of the universe. Mother: Cocha - goddess of waters...
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Inti's Biography
June 13, 2025
by
Mekanik Doll
#Narrative
"Let others see your cracks. Even the sun has eclipses". π Character basics Full name: Inti Capac. Birth: 21 December (summer solstice), on the summit of Ausangate (mountain sacred Inca). Family: F...
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Portraits
June 13, 2025
by
Mekanik Doll
The portraits of Inti and Quillana were designed to be used in two fundamental elements of the game's narrative interface: Character selection screen: They serve as a direct visual representation of t...
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Shaders Implementation
June 13, 2025
by
Maizapan
Characters Quillana Inti Scenario With the new objects and texture models ( made by Julieth Vergel ) added to the scene, I was able to implement the previously developed shader. I believe the way it w...
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Environment
June 12, 2025
by
Mekanik Doll
#Environment
In this devlog entry, I share the 3D elements developed for the game scenario. Each asset was designed with a clear intention: to set the scene, to structure or to bring interactivity to the environme...
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Game Level Modification
June 09, 2025
by
Maizapan
New Map Level Unity Implementation I made modifications to the map based on the new tools that were implemented in the game: color unlocking and unlocking more cubes for combination. I thought about h...
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Eclipsed Gods β New Player Selection + Door
May 26, 2025
by
Kirwn_uIMP
This the new character select screen! :D *That's it...* And also there is a new type of puzzle door. It's a collect keys to open, works something like this:...
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Shaders Update
May 26, 2025
by
Maizapan
Quillana and Inti with Shaders Quillana Inti The toon shader was added along with the corresponding textures (by Julieth) to each character, as well as the outline. For now, this is how it looks, alth...
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Tools for System Combination
May 19, 2025
by
Maizapan
Main Combinations Magenta Oil + Fuse = Fire Cyan Crystal + Battery = Shield Yellow Air Current + Motor = Electricity/ Speed Sub-Combinations Green Crystal + Air Current = Plant/ Double Jump Orange Oil...
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Eclipsed Gods β Dialogue System!
May 19, 2025
by
Kirwn_uIMP
#programming
Simple Dialogue System used for in game conversations between both main characters! The Llama is a Freepick Icon asset. They are just placeholders until the artist finish the icons and inti's portrait...
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Inti, textures without shaders
May 16, 2025
by
Mekanik Doll
#Character design
For Inti's texturing process, I opted for a stylised and entirely hand-painted approach, maintaining visual coherence with her solarpunk background and indigenous-futuristic identity. I worked with UV...
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Quillana, textures without shaders
May 12, 2025
by
Mekanik Doll
#Character Design
For Quillana's texturing process, I hand-painted every detail for a stylised style that complemented her solarpunk aesthetic. I used UV, normal and roughness maps to add depth without losing the carto...
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Inti Retopology Completed
May 09, 2025
by
Maizapan
Model Full View HighPoly LowPoly UVS Polycount Vertex: 8436 Edges: 16800 Faces: 8445 IΒ΄ve finished the complete retopology of Inti. IΒ΄d say the hardest part, both to model and to retopologize, was t...
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Eclipsed Gods β New Respawn
May 05, 2025
by
Kirwn_uIMP
#programming
Now: when player dies you can respawn next to your ally. If both die: both get sent back to the last checkpoint!...
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Inti Model
May 05, 2025
by
Maizapan
1
How it started Inti Final Version I've finished the model of our second main character: Inti. It was a bit more laborious than Quillana's model; unlike hers, it has more detailed accessories, but I li...
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Inti, The Last Dawn
May 02, 2025
by
Mekanik Doll
#Character design
To create Inti, I started working in digital from scratch, experimenting with various concepts to capture the essence I wanted to convey. My goal was to design a character that felt deeply connected t...
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Quillana Retopology Completed
April 29, 2025
by
Maizapan
Model Full View HighPoly LowPoly UVS Polycount Vertex: 9399 Edges: 18657 Faces: 9296 Here's the full retopology of our character Quillana. Iβm proud of the final resultβI managed to do a good job...
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Eclipsed Gods β Cube Creation Limit
April 14, 2025
by
Kirwn_uIMP
1
##devlog, ##programing, ##update, #programming
Game now has a creation limit! This decision was made with the idea of limiting player liberty when exploring some puzzles: this way players have to keep in mind which cubes they use and how they use...
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Retopology Quillana Model (in progress)
April 14, 2025
by
Maizapan
Retopology Process Smooth Body and Clothes Here's a quick update on the progress with our main character, Quillana. The hair is still a work in progress, but I wanted to share how things are shaping u...
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The world of Eclipsed Gods
April 12, 2025
by
Mekanik Doll
#UX/UI
Today I want to share with you how the background of the loading screen that accompanies Eclipsed Gods was born. The idea came from imagining an ancient Inca temple, now covered by the scars of time...
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Eclipsed Gods β VFX Concept Art
April 07, 2025
by
Kirwn_uIMP
#vfx, #art
VFX β Concept art. βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ...
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UI, Art construction
April 07, 2025
by
Mekanik Doll
#UX/UI
Today I want to share the process I followed to create the start menu of my game. We started (together with my partner Mariana) with some wireframes that helped me to define the structure and navigati...
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Concept Enviroment Eclipsed Gods
April 06, 2025
by
Maizapan
Old Concepts New Concepts By: Mariana InclΓ‘n...
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Quillana, The Redeeming Goddess
April 06, 2025
by
Mekanik Doll
1
#Character design
Quillana, The Redeeming Goddess Quillana is much more than a character in Eclipsed Gods; she is the embodiment of redemption and strength. In this post, I want to take you through the creative process...
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EG - DevLog 0.7.0: Test Level! :D
March 07, 2025
by
Kirwn_uIMP
First Test Level Ready! :D Hope you enjoy! Change Log: β New Hazzards! (Clossing spikes, spikes, falls, lasers, etc...) β New Moving Platforms! β Added P1 player Model! *Im tired its 4am.* uIMP...
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EG - DevLog 0.5.0: Different Combinations! Different Effects!
February 10, 2025
by
Kirwn_uIMP
#programming, #game_design
This is it: This is the game system! Create combinations to dodge hazards and solve puzzles! Now a brief explanation on each one! (Minus Orange.. still having design problems with it...) Red/Magenta:...
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EclipsedGods - DevLog 0.4.1: Toon Shade
February 10, 2025
by
EclipsedGods
Update visual test of shaders. Toon shade using Shader Graph. A toon shader was created using Shader Graph. It has been tested on a (free) model. The shader reacts to light in both color and direction...
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EclipsedGods - DevLog 0.4.0: Shaders
February 03, 2025
by
EclipsedGods
#shaders
First visual test of shaders. Pattern script using an Unlit Shader. I've been working on creating patterns by making small modifications to change the appearance and position of the figures within the...
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EclipsedGods - DevLog 0.3.0: New Begining
January 28, 2025
by
Kirwn_uIMP
New approach to the main system! It reminds me of legos... lol - Since the game is going to be more puzzle oriented: we are taking the approach of making all creation cubes. This way we can connect th...
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EclipsedGods - DevLog 0.2.0: "Explosion" + "Creations"
November 29, 2024
by
Kirwn_uIMP
##major-update
New UI! Added dummies and exploins to bounce them arround. Creations now exist. Only yellow and black creations has special effects. To ADD: Effects for magenta and cyan. (Speed and turrets) Fix Dummy...
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EclipsedGods - DevLog 0.1.2: Start of new Combinations
November 22, 2024
by
Kirwn_uIMP
##update, ##bug fix
Added a new "loading screen". Is just a simple: "hey i stopped loading please press any button". Added some new combinations in magenta. To be added next: More combinations for magenta and cyan. A sim...
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EclipsedGods - DevLog 0.1.1b: Linetracer for aiming.
November 14, 2024
by
EclipsedGods
Added a line tracer to help with aiming. Fixed a bug that despawned ALL target areas. Fixed a bug that didn't despawn the correct target area. Now the target rotates with the face of the object it hit...
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EclipsedGods - DevLog 0.1.1a: Bug fixed Mouse and Keyboard.
November 13, 2024
by
EclipsedGods
Game know runs both mouse, keyboard and controller. The game is 2P coop. Might add 1P later, just in case of people not having a second player. (That's me! β Kiren.dev) Forgot to add a line tracer t...
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EclipsedGods - DevLog 0.1.1: HTML (USE CONTROLLER)
November 11, 2024
by
EclipsedGods
Game is playable on browser now. Please use 2 controllers. (Mouse and keyboard are glitchy.)...
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EclipsedGods - DevLog 0.1: 2P Local Coop + Combination Logic
November 04, 2024
by
EclipsedGods
##devlog, ##programing
On this update: Coop System and combination logic has been added. (First 8 combinations out of 32 but programming the other ones is just Ctr+C Ctr+V, rinse and repeat.) - Duration timer for the creati...
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World of Eclipsed Gods
October 14, 2024
by
EclipsedGods
1
Local cooperative adventure game, based on a combo system to create attacks and defense. The two players can choose between, square and circle, each one have different individual use, but when these a...
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