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Devlog
EG - DevLog 0.5.0: Different Combinations! Different Effects!
February 10, 2025
by
uIMP
#programming, #game_design
This is it: This is the game system! Create combinations to dodge hazards and solve puzzles! Now a brief explanation on each one! (Minus Orange.. still having design problems with it...) Red/Magenta:...
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EclipsedGods - DevLog 0.4.1: Toon Shade
February 10, 2025
by
EclipsedGods
Update visual test of shaders. Toon shade using Shader Graph. A toon shader was created using Shader Graph. It has been tested on a (free) model. The shader reacts to light in both color and direction...
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EclipsedGods - DevLog 0.4.0: Shaders
February 03, 2025
by
EclipsedGods
#shaders
First visual test of shaders. Pattern script using an Unlit Shader. I've been working on creating patterns by making small modifications to change the appearance and position of the figures within the...
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EclipsedGods - DevLog 0.3.0: New Begining
January 28, 2025
by
uIMP
New approach to the main system! It reminds me of legos... lol - Since the game is going to be more puzzle oriented: we are taking the approach of making all creation cubes. This way we can connect th...
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EclipsedGods - DevLog 0.2.0: "Explosion" + "Creations"
November 29, 2024
by
uIMP
##major-update
New UI! Added dummies and exploins to bounce them arround. Creations now exist. Only yellow and black creations has special effects. To ADD: Effects for magenta and cyan. (Speed and turrets) Fix Dummy...
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EclipsedGods - DevLog 0.1.2: Start of new Combinations
November 22, 2024
by
uIMP
##update, ##bug fix
Added a new "loading screen". Is just a simple: "hey i stopped loading please press any button". Added some new combinations in magenta. To be added next: More combinations for magenta and cyan. A sim...
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EclipsedGods - DevLog 0.1.1b: Linetracer for aiming.
November 14, 2024
by
EclipsedGods
Added a line tracer to help with aiming. Fixed a bug that despawned ALL target areas. Fixed a bug that didn't despawn the correct target area. Now the target rotates with the face of the object it hit...
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EclipsedGods - DevLog 0.1.1a: Bug fixed Mouse and Keyboard.
November 13, 2024
by
EclipsedGods
Game know runs both mouse, keyboard and controller. The game is 2P coop. Might add 1P later, just in case of people not having a second player. (That's me! — Kiren.dev) Forgot to add a line tracer t...
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EclipsedGods - DevLog 0.1.1: HTML (USE CONTROLLER)
November 11, 2024
by
EclipsedGods
Game is playable on browser now. Please use 2 controllers. (Mouse and keyboard are glitchy.)...
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EclipsedGods - DevLog 0.1: 2P Local Coop + Combination Logic
November 04, 2024
by
EclipsedGods
##devlog, ##programing
On this update: Coop System and combination logic has been added. (First 8 combinations out of 32 but programming the other ones is just Ctr+C Ctr+V, rinse and repeat.) - Duration timer for the creati...
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World of Eclipsed Gods
October 14, 2024
by
EclipsedGods
Local cooperative adventure game, based on a combo system to create attacks and defense. The two players can choose between, square and circle, each one have different individual use, but when these a...
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