Inti, textures without shaders
Eclipsed Gods » Devlog
For Inti's texturing process, I opted for a stylised and entirely hand-painted approach, maintaining visual coherence with her solarpunk background and indigenous-futuristic identity. I worked with UV, normal and roughness maps to add depth without sacrificing the cartoonish aesthetic. The skin was designed to highlight his symbolic solar tattoos, while the golden metals and exoskeleton contrast with a smooth but detailed finish. The fabrics retain a light and elegant feel, ideal for a solar character. All rendering was done without shaders, allowing the textures to shine on their own, in their purest form.
By: Julieth
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Eclipsed Gods — New Player Selection + Door6 days ago
- Shaders Update6 days ago
- Tools for System Combination13 days ago
- Eclipsed Gods — Dialogue System!13 days ago
- Quillana, textures without shaders20 days ago
- Inti Retopology Completed22 days ago
- Eclipsed Gods — New Respawn27 days ago
- Inti Model27 days ago
- Inti, The Last Dawn29 days ago
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