Inti, textures without shaders
Eclipsed Gods » Devlog


For Inti's texturing process, I opted for a stylised and entirely hand-painted approach, maintaining visual coherence with her solarpunk background and indigenous-futuristic identity. I worked with UV, normal and roughness maps to add depth without sacrificing the cartoonish aesthetic. The skin was designed to highlight his symbolic solar tattoos, while the golden metals and exoskeleton contrast with a smooth but detailed finish. The fabrics retain a light and elegant feel, ideal for a solar character. All rendering was done without shaders, allowing the textures to shine on their own, in their purest form.
By: Julieth
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Eclipsed Gods
Local coop 3D puzzle game!
| Status | Released |
| Author | EclipsedGods |
| Genre | Adventure |
| Languages | English, Spanish; Latin America |
More posts
- Rest Area 388 days ago
- Rest Area 288 days ago
- Eclipsed Gods — Fog VFX + Scene Change95 days ago
- Eclipsed Gods — Burning VFX95 days ago
- Eclipsed Gods — Lava VFX95 days ago
- Eclipsed Gods — Turret VFX95 days ago
- Eclipsed Gods — Death VFX!95 days ago
- Latest shader implementation on models95 days ago
- Eclipsed Gods — NPC Clipencio!95 days ago
- Eclipsed Gods — Llama Retopology!95 days ago

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