Quillana, textures without shaders
Eclipsed Gods » Devlog
For Quillana's texturing process, I hand-painted every detail for a stylised style that complemented her solarpunk aesthetic. I used UV, normal and roughness maps to add depth without losing the cartoon aesthetic. The fabrics have a soft, futuristic feel, while the skin and accessories were carefully crafted to highlight his unique visual identity. Everything was rendered without shaders to appreciate the textures in their raw form.
By: Julieth
Files
EG_0.8.1.zip 14 MB
May 10, 2025
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Rest Area 3 - High Areas and Distant (frontal) Areas2 days ago
- Rest Area 2 - Learning Corridor2 days ago
- Update - New Walls4 days ago
- Rest Area 1 - Marketplace9 days ago
- Object update11 days ago
- Receptacles11 days ago
- Rest Area: Plaza12 days ago
- Eclipsed Gods — Animations in Game!16 days ago
- New Shader Implementation16 days ago
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