Quillana, textures without shaders
Eclipsed Gods » Devlog
For Quillana's texturing process, I hand-painted every detail for a stylised style that complemented her solarpunk aesthetic. I used UV, normal and roughness maps to add depth without losing the cartoon aesthetic. The fabrics have a soft, futuristic feel, while the skin and accessories were carefully crafted to highlight his unique visual identity. Everything was rendered without shaders to appreciate the textures in their raw form.
By: Julieth
Files
EG_0.8.1.zip 14 MB
50 days ago
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Quillana's Biography15 days ago
- Inti's Biography15 days ago
- Portraits15 days ago
- Shaders Implementation16 days ago
- Environment17 days ago
- Game Level Modification19 days ago
- Eclipsed Gods — New Player Selection + Door34 days ago
- Shaders Update34 days ago
- Tools for System Combination41 days ago
- Eclipsed Gods — Dialogue System!41 days ago
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