Environment
In this devlog entry, I share the 3D elements developed for the game scenario. Each asset was designed with a clear intention: to set the scene, to structure or to bring interactivity to the environment. I classified them according to their purpose in three main groups: decorative, structural and functional/interactive.
Decorative Elements
Elements that visually enrich the scenery and help build the setting:
- Stylised rocks.
- Solar panel.
- Dispensing machine.
Structural Elements (Required)
These are the base assets that build the playability of the scenario:
- Decorated Modular Wall.
- Basic floor.
- Elevated platform.
Functional / Interactive Elements
These models play an active role in the game mechanics:
- Door.
- Hazzards (laser turrets).
- Ancient PC (NPC guide).
- Button (for a puzzle).
- Wooden box (for a puzzle).
- Wooden board (for a puzzle).
With these elements, a balance between aesthetics, functionality and level design is achieved. The next step will be to create more objects to fill the game environment with more and more life.
By: Julieth Vergel
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Quillana's Biography13 days ago
- Inti's Biography13 days ago
- Portraits13 days ago
- Shaders Implementation14 days ago
- Game Level Modification17 days ago
- Eclipsed Gods — New Player Selection + Door32 days ago
- Shaders Update32 days ago
- Tools for System Combination39 days ago
- Eclipsed Gods — Dialogue System!39 days ago
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