Inti Retopology Completed


Model Full View

HighPoly

LowPoly

UVS

Polycount
  • Vertex: 8436
  • Edges: 16800
  • Faces: 8445

I´ve finished the complete retopology of Inti.  I´d say the hardest part, both to model and to retopologize, was the cyborg spine.  I really loved how it turned out, though overalli think the low poly version ended up much simpler -especially in terms of the clothing,- which lost a lot of detail (but that can be fixed with a normal map when we adding the texture to the models).  With this, I´m done with the character modelling phase.

By: Mariana Inclán

Files

EG_0.8.0.zip 14 MB
8 days ago

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