Inti Retopology Completed
Eclipsed Gods » Devlog
Model Full View
HighPoly
LowPoly
UVS

Polycount
- Vertex: 8436
- Edges: 16800
- Faces: 8445
I´ve finished the complete retopology of Inti. I´d say the hardest part, both to model and to retopologize, was the cyborg spine. I really loved how it turned out, though overalli think the low poly version ended up much simpler -especially in terms of the clothing,- which lost a lot of detail (but that can be fixed with a normal map when we adding the texture to the models). With this, I´m done with the character modelling phase.
By: Mariana Inclán
Files
EG_0.8.0.zip 14 MB
8 days ago
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Quillana, textures without shaders1 day ago
- Eclipsed Gods — New Respawn8 days ago
- Inti Model8 days ago
- Inti, The Last Dawn10 days ago
- Quillana Retopology Completed14 days ago
- Eclipsed Gods — Cube Creation Limit29 days ago
- Retopology Quillana Model (in progress)29 days ago
- The world of Eclipsed Gods31 days ago
- Eclipsed Gods — VFX Concept Art36 days ago
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