Inti, The Last Dawn


To create Inti, I started working in digital from scratch, experimenting with various concepts to capture the essence I wanted to convey. My goal was to design a character that felt deeply connected to her indigenous roots, both in her aesthetic and her presence, but also reflected the solarpunk world she inhabits.

From the outset, I envisioned Inti with a slight, lithe and elegant build, more akin to a twink than traditional depictions of robust gods. I wanted her figure to be able to express youth, hope and resilience at the same time. I wanted to balance the ancestral with the futuristic: that's why, on his back, I added an exoskeleton that runs along his spine.

I worked on several sketches to find the harmony between his traditional clothing - inspired by Andean elements and solar symbols - and the small technological details that give him that sci-fi touch. 

I'm still tweaking small details, but I'm very happy with the initial result and excited to see how it evolves within the game.


By: Julieth Vergel

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