Inti, The Last Dawn





To create Inti, I started working in digital from scratch, experimenting with various concepts to capture the essence I wanted to convey. My goal was to design a character that felt deeply connected to her indigenous roots, both in her aesthetic and her presence, but also reflected the solarpunk world she inhabits.
From the outset, I envisioned Inti with a slight, lithe and elegant build, more akin to a twink than traditional depictions of robust gods. I wanted her figure to be able to express youth, hope and resilience at the same time. I wanted to balance the ancestral with the futuristic: that's why, on his back, I added an exoskeleton that runs along his spine.
I worked on several sketches to find the harmony between his traditional clothing - inspired by Andean elements and solar symbols - and the small technological details that give him that sci-fi touch.
I'm still tweaking small details, but I'm very happy with the initial result and excited to see how it evolves within the game.
By: Julieth Vergel
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Quillana's Biography15 days ago
- Inti's Biography15 days ago
- Portraits15 days ago
- Shaders Implementation16 days ago
- Environment17 days ago
- Game Level Modification19 days ago
- Eclipsed Gods — New Player Selection + Door34 days ago
- Shaders Update34 days ago
- Tools for System Combination41 days ago
- Eclipsed Gods — Dialogue System!41 days ago
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