Shaders Implementation
Eclipsed Gods » Devlog

Characters
Quillana

Inti

Scenario




With the new objects and texture models (made by Julieth Vergel) added to the scene, I was able to implement the previously developed shader. I believe the way it was adapted yielded good result and truly gives the game a strong visual character. I will continue working to refine the outlines and lighting details, but it´s heading in the right direction.
By: Mariana Inclán
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Eclipsed Gods
Local coop 3D puzzle game!
| Status | Released |
| Author | EclipsedGods |
| Genre | Adventure |
| Languages | English, Spanish; Latin America |
More posts
- Rest Area 341 days ago
- Rest Area 241 days ago
- Eclipsed Gods — Fog VFX + Scene Change48 days ago
- Eclipsed Gods — Burning VFX48 days ago
- Eclipsed Gods — Lava VFX48 days ago
- Eclipsed Gods — Turret VFX48 days ago
- Eclipsed Gods — Death VFX!48 days ago
- Latest shader implementation on models48 days ago
- Eclipsed Gods — NPC Clipencio!48 days ago
- Eclipsed Gods — Llama Retopology!48 days ago

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