Shaders Implementation
Eclipsed Gods » Devlog
Characters
Quillana
Inti
Scenario
With the new objects and texture models (made by Julieth Vergel) added to the scene, I was able to implement the previously developed shader. I believe the way it was adapted yielded good result and truly gives the game a strong visual character. I will continue working to refine the outlines and lighting details, but it´s heading in the right direction.
By: Mariana Inclán
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Rest Area 3 - High Areas and Distant (frontal) Areas2 days ago
- Rest Area 2 - Learning Corridor2 days ago
- Update - New Walls4 days ago
- Rest Area 1 - Marketplace9 days ago
- Object update10 days ago
- Receptacles11 days ago
- Rest Area: Plaza12 days ago
- Eclipsed Gods — Animations in Game!16 days ago
- New Shader Implementation16 days ago
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