Eclipsed Gods — Mai Roadmap 24- 3


My 10-Week Work Roadmap:

Shaders:

  • Modify shaders to implement Truchet patterns using Shader Graph. (2 weeks)

  • Run visual tests on level objects. (1 week)

Animations:

  • Make basic animations: idle, run, jump.  (1 week)

  • Implement in Unity and adjust animations based on in-level tests. (1 week)

Level Design:

  • Points of Interest: areas between puzzles that provide more narrative weight, along with small reinforcements/explanations of the combinations. (2 weeks)

  • Implement new objects to finalize the visual look of the level. (1 week)

Narrative:

  • Finalize dialogue script according to character modifications and the addition of NPCs. (1 week)

  • Fully implement the dialogues. (1 week)

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