Rest Area 2


In this update, I focused on improving rest area 2, working on both the walls and the props. The goal was to give the space more personality and prevent it from feeling repetitive or empty, achieving a more immersive atmosphere consistent with the style of the game.




In this iteration, I worked on the walls of rest area 2.

The previous ones felt very flat and repetitive, so I prepared a new set of textures that break up the monotony. Now the walls have variations in tone and more pronounced brushstrokes, giving them a more organic and less mechanical finish. This helps the space not look so empty and gives the environment more personality.


Each prop was modelled and textured with the intention of maintaining a stylised look that was consistent with the rest of the game. In Unity, you can already see how everything fits together: the props break up the symmetry of the walls and make the space feel more believable.


Once the objects were created, I moved on to texturing them.






With the new walls and props, the area no longer looks like a simple empty corridor, but rather an active and useful rest area within the game world. 

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