Rest Area 3


In this phase, I focused on rest area 3, seeking to differentiate it from the previous ones while maintaining visual consistency with the rest of the level. The goal was to give the player variety and make each area feel unique within the same environment.


The walls in this area were designed with a different pattern, maintaining the stylised base but with variations in colour and layout that create a different atmosphere. This helps the player identify that they are moving into a new space without losing the overall identity of the game.




Once in Unity, props and walls are integrated so that the space does not feel empty. The combination of technical and decorative details makes zone 3 feel more alive and contributes to the player's progression within the level.

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