Latest shader implementation on models
In this latest implementation, I make a comparison of the models (created by Julieth Vergel) with the material applied in a simple way, only adding the base map and the normal map (objects on the left), versus the textures being modified by the shader (objects on the right) I’ve been working on. To me, it’s clear how the shader does an excellent job enhancing the pre-made textures (by Julieth Vergel), giving them a lot of life and a great appearance within the game.
Walls
LEFT - WITHOUT SHADER/ RIGHT - WITH SHADER

Vases
In this comparison of vases, I added the Truchet patterns that I implemented from the beginning and later modified so they could be used from a custom function, making the process of adjusting their size, repetition, and color much simpler.
Some in-game objects
First image: objects without shader - Second image: objects with shader
By: Mariana Inclán
Get Eclipsed Gods
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English, Spanish; Latin America |
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