New Shader Implementation
Eclipsed Gods » Devlog
Characters & NPC
Objects

Truchet Patterns
The new shaders were implemented on characters, NPCs, and environment objects. The new shader has a glossier effect, and with the addition of normal maps, it provides a high level of detail to the objects. The shaders were also tested through scripts to create truchet patterns, as shown in the image with the vases.
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Rest Area 3 - High Areas and Distant (frontal) Areas21 minutes ago
- Rest Area 2 - Learning Corridor22 minutes ago
- Update - New Walls1 day ago
- Rest Area 1 - Marketplace7 days ago
- Object update8 days ago
- Receptacles8 days ago
- Rest Area: Plaza9 days ago
- Eclipsed Gods — Animations in Game!13 days ago
- Shaders Update - Normal Map16 days ago
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