Shader Update – Additional Lights
Eclipsed Gods » Devlog
The previous shader was having trouble processing more than one light at a time. Therefore, to allow for more dynamic lighting, I created a new shader that supports multiple lights while preserving the toon shading.
Upcoming updates:
- Add an outline to the same shader so that two materials don't need to be applied to the mesh, improving scene optimization.
- Add support for normal maps to better convey texture detail.
By: Mariana Inclán
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
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