Shader Update – Additional Lights


The previous shader was having trouble processing more than one light at a time. Therefore, to allow for more dynamic lighting, I created a new shader that supports multiple lights while preserving the toon shading.

Upcoming updates:

  • Add an outline to the same shader so that two materials don't need to be applied to the mesh, improving scene optimization.
  • Add support for normal maps to better convey texture detail.

By: Mariana Inclán

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