Object update
In this instalment, I polished several visual details of the game that needed attention. The first thing was the platforms. I updated them to better fit the rest of the aesthetic we are building, also adjusting their size because before you could see the base we are using in Unity to build the cubes. Now they feel much more integrated into the environment, with more colour variations and adding more diversity to the game.
Finally, I worked on the interactive wooden box. We had a texture that already felt outdated with the new woods I had added, so I updated it to make everything consistent. Now the boxes fit in much better with the rest of the objects and don't look like they're from a different set.
I also updated the vending machine. The previous version felt too simple and didn't convey the same energy as the rest of the objects, so I redesigned it. Now it has a wider variety of products inside, textural details that make it look more realistic, and touches of graffiti and stickers that give it an urban personality. With these changes, it no longer looks like a generic object, but instead blends in much better with the game environment and adds to the atmosphere we are building.

Finally, I started updating the walls so that they vary depending on the area and there are walls of specific sizes for specific locations, thus preventing the texture from becoming distorted.
It was more of a technical update than a creative one, but it's really those small changes that help everything look consistent and solid.
By: Julieth Vergel
Get Eclipsed Gods
Eclipsed Gods
Status | In development |
Author | EclipsedGods |
Genre | Adventure |
Languages | English |
More posts
- Rest Area 3 - High Areas and Distant (frontal) Areas3 days ago
- Rest Area 2 - Learning Corridor3 days ago
- Update - New Walls4 days ago
- Rest Area 1 - Marketplace10 days ago
- Receptacles12 days ago
- Rest Area: Plaza12 days ago
- Eclipsed Gods — Animations in Game!17 days ago
- New Shader Implementation17 days ago
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